Post Response: “Strongest” IG Build from http://yesthetruthhurts.com

In response to Stelek’s Post on “Strongest” IG Build (see source below), seeing as I’m running with IG at the moment, I’ll throw my 2 cents in.

Firstly, the main elements of the list (shown below for reference) are:

  1. Meltaguns
  2. Heavy Flamers
  3. Meltaguns
  4. Lots of armour 12
  5. Meltaguns
  6. Hydra Autocannons
  7. oh yeah, and did I mention “meltaguns”???

While there are quite a few models (85 infantry), all of it is in Chimeras so it should be easy to move around (at least until the squads start being blasted out of their transports). Think of this army being the “drive-by”, shoot-em-up and move-on type of scenario with a few vehicles and fliers to rove around and deal with the opponent’s special cases (Hydras against fliers, skimmers and bikes, Vendettas against particularly tough armour or large beasties).

What do I think about this setup?

I like it. It’s the old “Armoured Fist” concept with lots of AT thrown in to ensure you get those penetration results you’re after. Instead of long range fire-power (Missile Launchers), it deals death up close and has manoeuvrability to boot. Yes, you need to get close to take advantage of the “melta” rule, but if you do it right, your opponents tanks will all me blown/immobilised and most other models on foot, slowing down any inevitable counter attack. The key issues with building this army are:

  1. Procuring 32 meltaguns (although there are quite a bits companies now to help)
  2. Modelling Heavy Flamers on all tanks (not so hard, but requires a bit of effort)
  3. Cost of all those Chimeras
  4. Cost of the Storm Troopers

GW produce kits that will enable someone to build the core units, minus the Special Weapon squads and the HQs. I may not be up to date, but I don’t think the Valkyrie kit includes enough Lascannon bits for the Vendetta conversion, and the Hydra is only available via Forge World.

What do I play and how does it relate to this list?

I am a little pessimistic about my army’s durability, as in the past I’ve played Space Wolves (SW). Hence, I just assume that key elements of my army will be blown off the board in the early stages and work on the “pay for itself” plus more approach for each model. What this means is that key units that I know the enemy will target, work to earn their points worth and as much more as possible in enemy model kills (points). Why is this the case? Well it comes down to how I put together my army, picking the units I think are cool and useful to my play style. I’ve already said I played SW before, so I tend to focus on offence, or at the least a counter-attach strategy.

Some examples of where I work toward a “pay for itself” situation are my light Sentinel with Heavy Flamer (HF) and recently, my Hellhound. I just know, that most armies don’t want to be rolling armour saves or in the case where the HF negates the armour save, it doesn’t even allow a cover save! So these units tend to be targeted from the outset. Hence, my Sentinel will come on from reserve, do it’s best to fry some troops and charge in before being blown up in a fiery kaboom! (usually taking out a few more with the blast). The Hellhound is very similar, but may be backed up by other chimeras carrying troops to clear out the survivors. The other parts of my IG army are similar to Stelek’s list in structure (Platoons backed by vehicles) however I have a preference for Missile Launchers and Grenade Launchers instead of meltaguns. It’s what I started with when I purchased most of my models on Ebay ©, so that’s what I’ve got to play with. Over time, I’ve incorporated some of the goodies like the Hydras from Forge World (it helps when you go for a holiday and visit the place! J).

I’ve got a few games coming up, so no doubt I’ll be questioning my list in the next few months.

Here is Stelek’s roster:

2000 Pts – Imperial Guard Roster

4 Company Command Squad, 170 pts (Vox Caster; Meltagun x3)
1 Company Commander
1 Astropath
1 Chimera (Heavy Flamer)

4 Company Command Squad, 140 pts (Vox Caster; Meltagun x3)
1 Company Commander
1 Chimera (Heavy Flamer)

4 Storm Trooper Squad, 160 pts (Meltagun x2)
1 Storm Trooper Sergeant
1 Chimera (Heavy Flamer)

4 Storm Trooper Squad, 160 pts (Meltagun x2)
1 Storm Trooper Sergeant
1 Chimera (Heavy Flamer)

1 Infantry Platoon, 480 pts
4 Platoon Command Squad (Vox Caster; Meltagun x3)
1 Platoon Commander
1 Chimera (Heavy Flamer)
9 Infantry Squad (Meltagun x1)
1 Sergeant
1 Chimera (Heavy Flamer)
9 Infantry Squad (Meltagun x1)
1 Sergeant
1 Chimera (Heavy Flamer)
6 Special Weapons Squad (Meltagun x3)
6 Special Weapons Squad (Meltagun x3)

1 Infantry Platoon, 480 pts
4 Platoon Command Squad (Vox Caster; Meltagun x3)
1 Platoon Commander
1 Chimera (Heavy Flamer)
9 Infantry Squad (Meltagun x1)
1 Sergeant
1 Chimera
9 Infantry Squad (Meltagun x1)
1 Sergeant
1 Chimera
6 Special Weapons Squad (Meltagun x3)
6 Special Weapons Squad (Meltagun x3)

1 Vendetta Gunship Squadron, 130 pts
1 Vendetta

1 Vendetta Gunship Squadron, 130 pts
1 Vendetta

1 Hydra Flak Tank Battery, 75 pts
1 Hydra Flak Tank

1 Hydra Flak Tank Battery, 75 pts
1 Hydra Flak Tank

Total Roster Cost: 2000

Source post: http://yesthetruthhurts.com/2011/12/todays-topic-strongest-ig-build/

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